Main articles: Rugby union laws and Rugby union gameplay
Scoring
Rugby union is played between two teams – the one that scores more points wins the game. Points can be scored in several ways: a try, scored by grounding the ball in the in-goal area (between the goal line and the dead-ball line), is worth 5 points and a subsequent conversion kick scores 2 points; a successful penalty kick or a drop goal each score 3 points.[57] The values of each of these scoring methods have been changed over the years.[58]
See also: History of rugby union § Scoring
Playing field
The field of play on a rugby pitch is as near as possible to a maximum of 144 metres (157 yd) long by 70 metres (77 yd) wide.[59] In actual gameplay there should be a maximum of 100 metres (109 yd) between the two try-lines, with anywhere between 10 and 22 metres behind each try line to serve as the in-goal area.[59] Several lines cross the field, notably the halfway line and the "twenty-two", which is 22 metres (24 yd) from the goal line.[59]Stricter rules apply to the pitch size for matches between national representative teams. The same maximums apply in this case, but the distance between the two try-lines must also be at least 94 metres (103 yd) and the pitch must be at least 68 metres (74 yd) wide.[59]
Rugby goalposts are H-shaped, and consist of two poles, 5.6 metres (6.1 yd) apart, connected by a horizontal crossbar 3 metres (3.3 yd) above the ground.[59][60]
Match structure
At the beginning of the game, the captains and the referee toss a coin to decide which team will kick off first. Play then starts with a drop kick, with the players chasing the ball into the opposition's territory, and the other side trying to retrieve the ball and advance it. If the ball does not reach the opponent’s 10-metre line the opposing team has two choices: to have the ball kicked off again, or to have a scrum at the centre of the half-way line.[61] If the player with the ball is tackled, frequently a ruck will result.[62]Games are divided into 40-minute halves, with a break in the middle.[63] The sides exchange ends of the field after the half-time break.[63] Stoppages for injury or to allow the referee to take disciplinary action do not count as part of the playing time, so that the elapsed time is usually longer than 80 minutes.[63] The referee is responsible for keeping time, even when—as in many professional tournaments—he is assisted by an official time-keeper.[63] If time expires while the ball is in play, the game continues until the ball is "dead", and only then will the referee blow the whistle to signal half-time or full-time; but if the referee awards a penalty or free-kick, the game continues.[63]
In the knockout stages of rugby competitions, most notably the Rugby World Cup, two extra time periods of 10 minutes periods are played (with an interval of 5 minutes in between) if the game is tied after full-time. If scores are level after 100 minutes then the rules call for 20 minutes of sudden-death extra time to be played. If the sudden-death extra time period results in no scoring a kicking competition is used to determine the winner. However, no match in the history of the Rugby World Cup has ever gone past 100 minutes into a sudden-death extra time period.[64]
Passing and kicking
Forward passing (throwing the ball ahead to another player) is not allowed; the ball can be passed laterally or backwards.[65] The ball tends to be moved forward in three ways — by kicking, by a player running with it or within a scrum or maul. Only the player with the ball may be tackled or rucked. When a ball is knocked forward by a player with his/her arms, a "knock-on" is committed, and play is restarted with a scrum.[65]Any player may kick the ball forward in an attempt to gain territory. When a player anywhere in the playing area kicks indirectly into touch so that the ball first bounces in the field of play, the throw-in is taken where the ball went into touch.[66] If the player kicks directly into touch (i.e. without bouncing in-field first) from within one's own 22-metre line, the lineout is taken by the opposition where the ball went into touch, but if the ball is kicked into touch directly by a player outside the 22-metre line, the lineout is taken level to where the kick was taken.[66]
Breakdowns
Tackling A player may tackle an opposing player who has the ball by holding them while bringing them to ground. Tacklers cannot tackle above the shoulder (the neck and head are out of bounds),[67] and the tackler has to attempt to wrap their arms around the player being tackled to complete the tackle. It is illegal to push, shoulder-charge, or to trip a player using feet or legs, but hands may be used (this being referred to as a tap-tackle or ankle-tap).[68][69] Tacklers may not tackle an opponent who has jumped to catch a ball until the player has landed.[67]
Rucking and Mauling Mauls occur after a player with the ball has come into contact with an opponent but the handler remains on his feet; once any combination of at least three players have bound themselves a maul has been set.[49] A ruck is similar to the maul, but in this case the ball has gone to ground with at least three attacking players binding themselves on the ground in an attempt to secure the ball.[49]
Set pieces
Lineout
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Main article: Line-out (rugby union)
Both sides compete for the ball and players may lift their teammates.[71] A jumping player cannot be tackled until they stand and only shoulder-to-shoulder contact is allowed; deliberate infringement of this law is dangerous play, and results in a penalty kick.[72]
Scrum
Main article: Scrum (rugby union)
A scrum is formed by the eight forwards from each team binding together in three rows.[73] The front row consists of the two props (loosehead and tighthead) either side of the hooker.[73] The second row consists of two locks and the two flankers. Behind the second row is the number 8. This formation is known as the 3–4–1 formation.[74] Once a scrum is formed the scrum-half from the team awarded the feed rolls the ball into the gap between the two front-rows known as the tunnel.[73] The two hookers then compete for possession by hooking the ball backwards with their feet, while each pack tries to push the opposing pack backwards to help gain possession.[73] The side that wins possession transfers the ball to the back of the scrum, where it is picked up either by the number 8 or by the scrum-half.[73]
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